Member Name: Alec Lanter
Position: Lead Programmer
(Dear gods, what have you fools done!?)
A digital wunderkind since the days of the 8088, Alec Lanter has been programming from the tender age of eight, when he designed a TRON-style lightcycle game on his Tandy 1000.
Having grown up a proud geek, Alec graduated from the University of
Alabama at Tuscaloosa, and now enjoys a position as a professional
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software architect and developer gripped by a strange fascination with weasels. He has over fifteen years' experience in professional software development, in virtually every language there is.
"I’ve been programming basically since I could read, and I somehow tricked someone into letting me do it for a living once so it stuck as a career."
 | Alec's background includes research into AI systems for personal projects, from state-machine based behavior coordinators to self-organizing maps and neural networks, and he has experience working in the Unity engine. Further, he has designed algorithms for procedural cave generation that should serve to be immensely useful in the project.
Alec is a fan of the works of H.P. Lovecraft, and other masters of the
macabre. His interests in the supernatural and spooky are shared by
members of his family, including his brother-in-law. |
HAH! No pressure or anything... :)
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