Tuesday, June 10, 2014

Dev Team Update, 10 June

Hello folks.  Well, it's time for another update from the dev team.

We had our first official brainstorming session to discuss plot details and toss around some ideas for gameplay elements.  CAVE is shaping up to be a lot larger than we initially projected; the possibilities are really exciting.  Not sure at this time how many of our ideas will make the final cut, but so far things are looking really, really good.  We're also formulating plans to

Our project plan is built and finalized with everything from scriptwriting and revisions to AI development, voice casting, and gameplay testing.  The plan is subject to change as we continue to recruit talent and gather more details on how long each step will take.

This weekend, we will be wrapping up an exciting mini-project: our full-body 3d scanning rig.  This will allow us to scan an entire human form and drop it into our 3d software for rigging and animation.  Referencing the high-resolution scans as normal mapping over lower-polycount models will allow us to offer high-performance, hyper-realistic character models.  We'll debut a short video demo of the rig in use once it's complete.  Watch for videos on this blog.

Finally, look forward to the first of our team bio's, that of Dan Purdy, our team's project lead!

Have a great week, all!